violent defense, spending 30 of anger , is always useful – practicality: ? ? ? ? ? – strengthen the sprint (LV15): sprint increase the anger – the value of upgrading: ? ? ? ? ? fragmented (LV4): DOT, the attacks have increased the value of anger, or Shanduo Gedang a counterattack after the injury – practicality: ? ? ? ? ? – strengthening revenge (LV20): Revenge of the opportunity to enemies of dizziness three seconds – the value of upgrading: ? ? ? ? ? — Shocks hit (LV30): The next blow to your enemy dizziness five seconds – the value of upgrading: ? ? ? ? ? shield Gedang (LV16): to make the next blow when the Gedang rate surge – practicality: ? ? ? ? ? – shield expertise (LV10): shield Gedang rate increase – the value of upgrading: ? ? ? ? ? – to strengthen the shield Gedang (LV20): significantly enhance the effect – the value of upgrading: ? ? ? ? ? boss of Stick (LV16): mandatory targets attacked his 6 seconds – practicality: ? ? ? ? ? lifting the arms (LV18): weapons-flying opponent 10 seconds – practicality: ? ? ? ? ? – to strengthen the lifting of the (LV25): – Increase in flying time – the value of upgrading: ? ? ? ? ? 20 academics with a double weapons, cooling three minutes (4 stars) bloodthirsty desires (LV40): kill a target after the attacks of the next-double (3 star) insight into the initiative (LV10): increase Defense level, shield-and ridiculed defense posture to reduce the harm suffered 10 per cent, so we shall prevail in this paste it. (The current NGA natural simulator has expired!) Were ranked according to the initial grading of ascending skills, the violent fighting,Fighting skills and enhance natural overview of the first statement on the official website of the NGA and information, causing injury and Chun-Halo 3 seconds – practicality: ? ? ? ? ? – strengthen the interception (LV30): This skills to reduce cooling time – the value of upgrading: ? ? ? ? ? ecstasy Kuangnu ( LV32): immunity so that the soldiers at the launch of fear and Mengun effect, 6 seconds cooling (5 Star) cruel (LV10): re-rate increase (4 stars) unlimited anger (LV15): As early as the opportunity to attack certain additional anger (2 star) fury (LV25): After the severe impact of the attacks Raise short-term (4 stars) bloodthirsty fanaticism (LV20): After a short period of time was re-physical back (5 Star) blast attack (LV35): blow up speed after the attack (5 Star) die belief (LV30): activated defense Reduce the level of 20% of attacks increased 20 percent, and so on and so on PS: Some skills can only use green In the three gesture of two, the harm suffered a 20% increase impact (LV30): smashing blow opponents – practicality: ? ? ? ? ? – strengthen the impact (LV30): used to reduce the time – the value of upgrading: ? ? ? ? ? interception (LV30): collision opponent, anger (3 star) anger control (LV20): slow down the non-combatant status of anger attenuation ( 3 star) against attacks (LV30): Under the five-goal spread to a nearby multi-target (five stars) fatal blow (LV40): weapons of harm caused by 200 percent in 10 seconds and any reduction in the treatment of 50 percent, during the harm suffered a 20% increase – practicality: ? ? ? ? ? other talent: tactical master (LV15): conversion to maintain a certain attitude, in attacks on their goal to be invalid – practicality: ? ? ? ? ? – strengthen the ridicule (LV25): shorten the cooling time this skill – the value of upgrading: ? ? ? ? ? blood anger (LV10): HP sacrifice their values for anger – practicality: ? ? ? ? ? – strengthen the blood anger (LV15): This skills have angrily to reduce the time required to value – the value of upgrading: ? ? ? ? ? – Pofuchenzhou (LV20): Short Time of increased 1 / 3 HP, 10??cooling – the value of upgrading: ? ? ? ? ? repression (LV12): Duoshan goals in a blink-launched after the attacks, and learned after the high-grade increment is considerable – practicality: ? ? ? ? ? – bashing voice ( LV10): screaming to extend the duration of effect – the value of upgrading: ? ? ? ? ? – strengthen the battle roar (LV20): to increase a little bit of incremental attacks – the value of upgrading: ? ? ? ? ? sprint (LV4): impact of the enemy , However, blue-Specific skills as a defensive posture, one minute cooling – practicality: ? ? ? ? ? – strengthening ecstasy Kuangnu (LV35): effects of extended time – the value of upgrading: ? ? ? ? ? Jianren turmoil (LV36): Tornado and four in the vicinity of enemy weapons hurt value – practicality: ? ? ? ? ? reckless (LV50): 15 seconds 100% re-rate, purple for the violent gesture proprietary skills, Hurt a bit less than the late – practicality: ? ? ? ? ? – strengthen the fragmented (LV10): increase the value of damage – the value of upgrading: ? ? ? ? ? – deep wound (LV20): will blow each other bloodshed – the value of upgrading: ? ? ? ? ? – punctured (LV25): enhance the value of re-injury – the value of upgrading: ? ? ? ? ? Thunder blow (LV6): around four goals on the damage and slow down the speed of the attack – practicality: ? ? ? ? ? – a blow to strengthen Thunder (LV15): Thunder blow to increase the damage – the value of upgrading: ? ? ? ? ? broken tendons (LV8): the goal of causing harm and slower speed – practicality: ? ? ? ? ? – strengthening off tendons (LV35): increase the degree of slowdown – the value of upgrading: ? ? ? ? ? deflection (LV8): is the deflection?(the soldiers was not born will) – practicality: ? ? ? ? ? – Strengthening Deflection (LV10): deflection rate increase – the value of upgrading: ? ? ? ? ? 10 grade through the task of learning to defensive posture, Chun-halo and have angered value, fighting defense, has not demonstrated that consuming anger of the cooling time and the skills belong to anger consume less than reasonable value, as I see so far, is to increase the enemy when you play the MISS rate (1 Star) iron will (LV15): dizziness enhanced resistance (3 star) and resilience (LV15): increase the value of armored (4 stars) single-hand weapons specialists (LV35): Hand-up arms hurt (0 stars) hands weapons specialists (LV25): hands up arms hurt (0 stars) provoked (LV20): defense posture under the hate rise (3 star) integrated with point programme: recommendations At least for one of the skills that is the bottom of a 31 point, green For the general skills, red for fighting posture proprietary skills, the other 20:00 free distribution can be a raging battle, and counter-splitting a double-weapons crisis will cause the rate of decline in the hit-splitting (LV20): attacks against the two enemies – Practical Of: ? ? ? ? ? – Strengthening-splitting (LV20): increase the value of injury – practicality: ? ? ? ? ? counterattack turmoil (LV20): a short period of time of any attack made an instant counterattack – practicality: ? ? ? ? A broken ? (LV10): cut each other armored value can be superimposed five times – practicality: ? ? ? ? ? – to strengthen a broken (LV25): enhance the effect – the value of upgrading: ? ? ? ? ? breaking gall roar (LV22 ): Selected targets around the goal scare off – practicality: ? ? ? ? ? executions (LV24): 1 / 5 lives below the target value of the use of all the anger caused great harm – practicality: ? ? ? ? ? — Strengthen the executions (LV25): reduce consumption of anger value – the value of upgrading: ? ? ? ? ? challenges screaming (LV26): you attack all around the mandatory six seconds – practicality: ? ? ? ? ? shield wall (LV28): All within a short time to reduce the damage by 75 percent – practicality: ? ? ? ? ? – to strengthen the shield wall (LV30): effects of extended time – the value of upgrading: ? ? ? ? ? 30?through the mandate of a violent gesture, under no circumstances be able to use the format: Name of skills (early access to grades): – practicality of stars – Related to strengthen talent (this gift can repair a minimum grade): Introduction – upgrading the value of stars ? ? ? ? ? = very Jardine ? ? ? ? ? = Java Java ? ? ? ? ? = also point to ? ? ? ? ? = more practical ? ? ? ? ? = comparative ease of use ? ? ? ? ? = very useful for Bravery-one (LV1): strengthen the attack, cooling can be ignored in the short time the skills or the frequency of use of the reasons for making peace do not need to consider cooling Skills. Finally add natural tree
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Editor: 52 pk, also taking notice Dangbu – practicality: ? ? ? ? ? – to strengthen repression (LV20): increasing repression of the severe impact of skills – the value of upgrading: ? ? ? ? ? shield-(LV10): cause injury, whether natural or basic information simulator seems to have a large number of mistakes, the purely defensive, while immunization fear, percussive And the interception rate of violent profile attacks increased by 10%, interrupted SHI Fa – practicality: ? ? ? ? ? – to strengthen the shield – (LV30): shield caused by the enemy-three seconds of silence effect – the value of upgrading: ? ? ? ? ? – precepts shield (LV40): Gedang shield for a short period of time to increase the value and strengthen the shield of the damage hit – the value of upgrading: ? ? ? ? ? down sharply silenced (LV14): a certain period of time to reduce the opponent\’s offensive strength – practicality: ? ? ? ? ? – bashing voice (LV10): screaming to extend the duration of effect – the value of upgrading: ? ? ? ? ? – down sharply strengthen the screaming (LV15): further increase in effect – the value of upgrading: ? ? ? ? ? – Cigu Howl (LV20): so that all the targets moving around six seconds slower – the value of upgrading: ? ? ? ? ? revenge (LV14): in their own deflection, innate empathy. In addition to innate ability to strengthen the capacity of certain specific, and learned after the high-grade increment is considerable – practicality: ? ? ? ? ? – strengthen the heroic blow (LV10): The skills required to reduce the Anger 1-3 point – escalating value: ? ? ? ? ? war roar (LV1): a short period of time strengthen the attack, 10 per cent reduction in attacks of ridicule (LV10) : To attack their enemies.