[Copies] hatred and hatred control Analysis
World of Warcraft open measured up to now, more and noted that a number of other players online games has never been a new concept: hatred. There is also a derivative of hatred out on the concept of control. Of course, accustomed to playing without the technical content of such legendary players can not ignore this, this is not mind all the kimchi juice audience can understand. Would like to integrate into the World of Warcraft, Warcraft players can not play good attention to hatred and hatred control. Online for 20 days I have been in search-related data, with the actual Daguai experience, with a little knowledge is now to take this, and are willing to understand the players in this area of knowledge sharing, whether the Union or the tribes, are welcome Comments suggested that, after all, not even played the role tribes, many tribes of knowledge is not very understanding, a tribal experience of the players together corrections, one day, Blizzard and the so-called \”burning Corps return to the\” activities of the time, the Union Tribal will stand together. The concept of hate: that is simple monster offensive player of priority. This priority is the dynamic changes in the MOB will be in the database at any time so a new priority list, there are several players will enter the Form 1, into the MOB \”active region\” (the clause only to take the initiative to attack effectively MOB ), Which is the MOB was found. 2, but did not attack MOB acts cause harm, such as Kangmo or MISS. 3, the MOB of DMG or DOT, or the change of MOB sheep, and other acts. 4, the harm caused by MOB players BUFF or DEBUFF 5, a number of other special skills, such as PET, or German soldiers on the ridicule, mockery attack (perhaps sarcasm can be counted as DEBUFF, a self-DEBUFF) hatred of the dynamic changes: we already know, MOB start in memory and does not have a hate list, once one or more of a certain player, hate the list will be created, to a certain, or some of the audience continued to act, this Hatred in the list also with the various values of each of the various players in the non-stop change, MOB will read the list at any time, the highest priority of the corresponding players, and their attacks. And we also know the impact of MOB attacks to several factors: 1, there are other players (whether or not the same team) was a higher priority. 2, the time long enough after the hatred of zero (of course at the same time you can not have any new re-entry into the list of acts of hatred, such as you and the monster or the station near enough). Simple life example: A and B fight, A\’s head only to have hatred B, C result of helping to fight B A, A to C, also made of hatred, D in the next to the A cynical, A fire did not have a belly The vent, and then a fuel, dropped even B and C is to play D. .. BCD to see the situation not to have Saya Zi slipped behind the A, after a second strike also had to do. This is the hatred generated, change and disappear. On the hatred of some specific numerical experience: the audience is more concerned about what kind of behavior can cause the number of monsters were much hatred value
