to use this talent to do. Interrupt you can say you Fangbu Zhu 4. Strengthen the creeping (5:00) make it more difficult to detect the enemy of your creeping master of fraud and theft the same, but thieves have an effective means of control, some feel, with a bark of 100% can not be interrupted, ah, yes ah. Yes to return to blood, after you have been made, the attacking side can have 25% of the risk of injury by 36 points and also watching trip, you can make your anger magic of SHI Fa reduce the time 0.5 seconds. D anger is the primary attack Magic and hurt low, that is the time to play around 5:00 blood! Not worth ah. 6. Strong (5:00) so that you have 100 percent chance of entering the cheetah form, D? , 18:00 natural reaction to the injury that is to say, let us take a D on the go? Weapons. D deformation of the weapons after the injury is non-functional. 7. Persistent fighting (5:00) so that you are still fighting to retain 10 percent of the value of life back to speed Some people call this a really good, I have gone stealth,I have been playing D, but if the group Deputy team under the circumstances, have their own covered with the energy. 5. Strengthen the quiet (2:00) and the need to strengthen the strrs goldle Root (3:00) put together the two said. So that you can strengthen quiet quiet magic when used in 80% of the risk of injury to avoid being interrupted. Strengthen the strrs goldle to root so that you have to be 100% of the risk of root in the strrs goldle to be used will not be hurt because the bear was interrupted. Is useless, but can return to the number of blood ah. Energy equipment Garland is back to the blood, there will be very difficult to change the probability of failure sheep. 8. Weapons balance (5:00) so that your recent warfare weapons to the harm caused by 10% what is the use of this talent, since I learned a spark of useless anymore. To 5:00 gifted by only 0.5 seconds 9. Strengthening of thorns (5:00) so that you are the thorns of 25% of the risk of the target under 100 % Of the additional injury. Of thorns, was 40 points this is the energy value of the corresponding anger, anger after the change bears directly Jiyun, leopards to change the energy leopards do not control the skills . There is only one of the Halo 2 seconds behind to stealth, the fighting can return to blood, playing on the D to look at 10. Intensify anger (5:00) balance of the first-class talent, the Friends of the targets grow thorns, sustained for 10 minutes. 54 when the school can be the most senior of six thorns, do not fight back when the blood of about 50, I now wild sets, each rally was attacked and X-injury.