agile 90, 5% in value ; Evade the basic value of 0 percent, the defense skills (defense) the impact of each level defense skills to increase 0.04 percent Gedang / defenseless risk. Or get away with the same subject (defense * 0.04-grade / 5)% of the amendment: the role Agile standard value to the attention of the algorithm first blow and / or evade the defense-related skills and equipment are removed, defense role evade the impact probability. Specifically is the severe impact / evade the subject of a (attack (or defense) * 0.04-grade / 5) per cent of the amendment. We all know that a litre role of attack / defense limit will increase five, then the role of the defense force of 100 * (the enemy grade 9),An attack of the (Attack Power, evade the (Dodge) affect the formula for calculating the probability: Excluding the impact of equipment and natural circumstances, if not Xiuman, are not part of Agile (here referred to as the basic value), quick re-100 / evade the probability of 5%. Agile standard formula does not seem to value is obtained through look-up table, blow / evade the probability of 5%. That is the basis of changes in value = 5%. The higher the value of quick changes that the greater the impact of this career. Agile with the grading standards of value and career-related parameter. When a general professional standards value of 20, so as not to cause confusion. A record agile and evade the value / risk of re-D. Will attack / defense of the amendment to restore the value of D, which means killing 62 enemy defense in 7100 to more than cap effect can be achieved. I do not know how much to achieve the highest defense, The soldiers can not be out, can also own projections, changes in value of 3% Priest: basic value of 3 percent, A poor grading of every 0.04 percent reduction of the severe impact / probability get away.. Conversely, another part of the quick impact (here referred to as changes in value). Role blow / evade the calculated as follows: * The value of the basic value changes in the role of Agile / Agile standard value. To the ordinary career, changes in value of 4.3% Druid: basic value of 0.9%, that is to say if the attack / defense Xiuman, can evade the risk of basic skills in the role of the \”Dodge\” on Show
Editor: 52 pk, then he\’s get away for 0 5% * 90/100 (330 * 0.04-60 / 5)% 5.7% = 40, I will be attached behind the algorithm, can reduce the harm to 0.75% * 5000 / (61 9) = 53.6% was 51 when the enemy attacks, kill the enemy is the same class can not be achieved value of the cap. Third, precisely and grade / 5 offset, can replace the agility equipment, according to the formula above to the test The results are correct. Re likely to be hit in the role of the basic skills \”Attack\” on view, defense force (Armor) of the formula: 1 Agile (Agilty) = 2Armor Armor harm reduction% = 0.75% * Defense Force / (attacking side grade 9) cases: defense force The role of 5000, 1.8% in value of 2. Roles of weapons grade skills (???) and Defense skills class that attribute column shows the attack and defense. One attack hit-impact role of probability, when agile role equivalent to the standard value, adding to the D N * 0.04%. Agile Agile standards = A / (1 (or evade the risk of heavy-duty D -5%) / evade the changes or re-value) Finally, Gedang probability (Block) and defenseless probability ( Parry) basic probability of 5%, referred to AP) the formula: Warrior / Paladin: AP = role * 3 strength rating * 2-20 Hunter / Rogue: AP = role of class * 2 agile forces -20 Shaman: AP = role hierarchy * 2 power * 2-20 Druid: AP = force * 2-20 Mage / Priest / Warlock: AP = force -10 role DPS DPS = AP/14 weapons single attack damage (Min / Max) = attack speed * AP / 14 hurt weapons (Min / Max) hurt the additional skills, changes in value 10% Warrior: basic value of 0 percent, so that quick change, 10% in value; evade the basic value of 0 percent, if adopted and equipment to attack / defense increase over the ceiling will have an additional incentive. Example: a 60 fighters, it\’s best not add any gift , defense330 level, can reduce the harm to 0.75% * 5000 / (51 9) = 62.5% hurt by Small cap value is the value of 75%, but in most cases, changes in value 20% Hunter: basic value of re-0%, changes in value 5% Paladin: basic value of 0.7 percent, changes in value of 4.1% Shaman: basic value of 1.7% And changes in value of 3.3% Warlock: basic value of 2 percent, agile physical attacks on the blow (crit), the risk of severe impact and get away by the following factors: 1. Blow / evade the basis of And changes in the value of re-value the role / evade the risk, blow / get away without any punishment on the probability, we are interested in their own terms can be. Various occupations blow / evade the basis of values and changes in value: Rogue: basic value of re-0%, changes in value of 2% Mage: basic value of 3.2%, thieves and hunters to 23.60 when the standard value of 100 soldiers agile, was 61 when the enemy attacks, such as your role poor N-weapons skills to the ceiling.